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Fallout New Vegas Alien Blaster

The alien equalizer is a unique weapon in Fallout: New Vegas.

Characteristics

The alien blaster is i of the most powerful weapons in the game because a Critical Hitting is guaranteed. This weapon will oftentimes be able to take downwardly any foe with a unmarried shot to the head. Enemies killed by a critical hitting from this weapon are disintegrated into ash, identical to a laser with the exception that the disintegration effect is colored blue instead of red.

Every bit with the conflicting blaster, the ammunition used by the pistol is also unique, meaning the 140-250 alien power cells establish on the alien captain cannot exist found anywhere else, limiting the use of the alien blaster.

Durability

The alien equalizer can fire a total of about 2,495 shots, the equivalent of 250 reloads, from full condition before breaking, significantly more than the 222-272 cells that are normally available to exist found.

Locations

The alien equalizer is found just north of Horowitz farmstead, just is only available to characters that have the Wild Wasteland trait. If the Wild Wasteland trait is non chosen, the YCS/186 Gauss rifle, wielded by a mercenary, volition replace the alien blaster.

The alien blaster is found on the alien captain, along with 140-250 alien power cells. The helm is aided by two other aliens, both of whom are armed with light amplification by stimulated emission of radiation weapons, ordinarily light amplification by stimulated emission of radiation pistols.

Notes

  • The alien captain will have this weapon in his inventory, but will not use information technology against the player character.
  • Except for cut or unused weapons, the alien blaster has the highest in-game critical multiplier (100%) and therefore guarantees a Critical Striking regardless of the Luck stat or critical gamble modifiers.
  • This gun is physically identical to the alien blaster institute in Fallout 3.
  • Silently killing the conflicting captain makes information technology possible to take the alien equalizer while the other aliens remain neutral.
  • Switching to the Wild Wasteland trait in the Old World Blues add together-on will not make the conflicting blaster obtainable if the YCS/186 has already been obtained.
  • The alien blaster works well with the Meliorate Criticals perk. Considering every striking is a critical striking, every shot will have a 50% increment in critical hit damage.
  • This is one of only ii weapons in the game that has no spread, the other existence Elijah'southward jury-rigged Tesla cannon.
  • Companions volition sometimes loot the alien blaster off the captain'due south body.

Bugs

Sounds

Gallery

Weapons in Fallout: New Vegas

Source: https://fallout.fandom.com/wiki/Alien_blaster_(Fallout:_New_Vegas)

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