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Elden Ring Best Parry Tool

Edit: Buckler isn't equally strong equally I initially thought. It is better than minor shields, but non past a huge margin. See the replies for more details.

(I will make a follow-upwardly post before long, with more than weapon categories and with the "magic" parries)

TL;DR: Buckler is insanely good, small shields are close 2d.

r/Eldenring - [Technical Guide / Help] I tested parrying frame data, here's everything I know

Frames for different weapons. Left red box is startup, greenish box is active parry window and right red box is the end lag.

How I did it: I recorded footage of myself parrying (both successfully and not) the same enemy with different weapons and reviewed the footage frame by frame. I too used this Dark Souls three (DS3) information as comparison, in case there was some correlation.

Some possible inaccuracies: My threescore fps footage wasn't synced with the game's refresh charge per unit and I tin can't know if the game'south internal logic is frame-based (something like fighting games, super smash, street fighter, etc.), then I most likely take the timings off by 1 frame or 2, but that should be negligible well-nigh of the time from a gameplay perspective since human reactions are rarely frame-perfect. Likewise, I went off the assumption that the parry window starts on the same frame that stamina is consumed. This might be incorrect, simply I landed successful parries a frame or two after my stamina was consumed so I don't currently have a reason to presume otherwise.

How to read the chart: Horizontally, each jail cell represents i frame at 60 fps (xvi.66 ms). Frame 1 is when the animation starts. The commencement carmine section is the amount of frames the histrion is vulnerable before they can successfully parry an assail. The green section is the parry window, meaning yous want the enemy's attack to hit yous during these frames. The last red section is the end lag, where the histrion is vulnerable, non actionable, and cannot parry. The white cells at the end is when the thespian is actionable / is able to roll. Forgive my use of question marks and white cells in the middle of the chart, since I wasn't ever able to parry or get hit on that verbal frame.

Another manner to look at it: The longer the light-green function of the chart, the ameliorate the parry tool since in that location's less room for mistake. The shorter the total length of the animation, the meliorate since you lot tin act sooner.

What this means: To my surprise during testing, the small shields have a very generous parry window of thirteen frame, making them fantabulous parry tools. The buckler is by far the best among the shield categories I tested, since they have the least startup, the largest parry window and tied for the to the lowest degree end lag. This reflects the particular's in-game description since its skill is called "Buckler Parry", non "Parry".

Compared to DS3: The buckler in Elden Ring is amend in every way than all parry tools in DS3, having 75% of the startup and nigh twice every bit many active frames as the DS3 caestus.

Important notes, for those non used to parrying: Stand close to the enemy you're parrying. You want to parry their hand, not their weapon. It might seem strange at first, just y'all'll get the hang of it with practice. DS3 shared a similar mechanic. Amir made a very in-depth video about it, even looking at the game's internal programming.

Let me know if I missed anything, or if you demand any clarification well-nigh the info above. Happy parrying! :D

Source: https://www.reddit.com/r/Eldenring/comments/t54kyj/technical_guide_help_i_tested_parrying_frame_data/

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